
Franck
MOREL
201, Rue du Mont
Jovet
73000 CHAMBERY
FRANCE
Tel: +33 613 44 32 32
Email: franck.morel@gmail.com
http://www.franckmorel.com
3D Artist
15 Years of
Experience
Skills
Polyvalent 3D Artist. Modeling, texture, animation, special effects and lighting of any type of evironment or character, in high or in low poly. Real internationnal experience (5 years in London UK).
Good knowledge of 3D
Studio Max 9, Photoshop CS2, and previous versions.
Knowledge of Maya, Flash and Dreamweaver.
Junior on ZBrush 3.
Fluent English. Spanish
notion.
Professional Experience
2004 - 2009 Freelance Artist (Chambéry, France)
Conception and realisation. 3D Animations, 3D and 2D Illustrations, Web Sites, Flyers.
1999 - 2004 Senior Artist at Argonaut Games (Edgware, UK)
Catwoman, X-Box, Playstation 2, GameCube and PC (published by EA Games).
Interactive elements (modeling, texturing, animation).3DSMax 5Orchid, X-Box and Playstation 2 (not published).
I first start working on main characters (1000-3000 polys), then on special effects and interactive elements (modeling, texturing, animation). 3DSMax 4.2Cash on Delivery, Playstation 2 (not published).
Environments and vehicules (modeling and texturing). Maya 3Aladdin Nasira’s Revenge, Playstation and PC (published by Disney Interactive).
I was working on characters (200-600 polys), and on several interactive elements (modeling, texturing et animation). 3DS Max 2.5
1995 - 1999 Freelance Artist (Lyon, France)
V-Rally 2, Playstation and PC for Eden Studios (published by Infogrames).
I worked on Italy’s and Portugal’s environments (modeling, texturing and lighting). 3DS Max 2Mission Impossible, N64 (published by lnfogrames/Ocean).
I worked on the environments and the characters (modeling et texturing). Alias on Silicon Graphics
V-Rally, Playstation for Eden Studios (published by Infogrames).
I worked on Spain’s environment, I also made cars (modeling et texturing). 3DStudio 4Starshot, N64 (published by Infogrames).
Modeling of a level. 3DStudio 4
1993 - 1995 Artist at Cryo Interactive (Paris, France)
The second world, PC (published by Canal+ Multimedia).
Modeling and texturing of real-time faces (300-500 polys). 3DStudio 2Commander Blood, PC (pubished by Mindscape).
I worked on the cinematics of the game, environments and characters (modeling, texturing, animation and video shootage). 3DStudio 2
Education
1993 Degree of computer graphic design at SUPINFOCOM. Valenciennes, France.
1992 POLYCREA School of graphic creation. Grenoble, France.
1991 Bac D. Equivalent 3 CGE A-Levels specialize in mathematics and biology. France.
Personal informations
Single.
37 years old.
French nationality.
Hobbies: Squash, Badminton, Ski, Tennis, Drawing, Sculpture, Cooking.